miércoles, 1 de julio de 2009

Release 1.0.1

Well, we added java webstart to the game, here you can try it.

Other thing, we add support for mac os... anybody who use mac?

Only that, hope you can try the webstart, thanks.

martes, 23 de junio de 2009

domingo, 7 de junio de 2009

Sunday Release

Hello, we have a new release today. You can download it from here http://www.gemserk.com/splinks/splinks-latest.tar.gz

We fixed several bugs, added shadows, added sounds and changed the splink model with new animations. We also added a window to choose fullscreen, resolution and other options.

There are still some bugs to fix but we have advanced a lot this time.

Next weeks we are working on:

- The Splink has to jump to the head of the Creatures.
- Splink animations are not centered.
- Splink and Creature textures.
- Camera setting.
- Hud graphics.
- Shadow problems.
- AI.
- Start scene.
- Loading screens.
- Tutorial
- and other things...

Screenshots of the last version.




viernes, 5 de junio de 2009

Shadows

Hello, today we added shadows to the characters...

martes, 2 de junio de 2009

We are Back!! (again) It's alive!!!

Hey!! We are back to the game!! For the moment we are making some adjustments to fix the bugs, but today I wanna show you our new Splink, modeled by Zunzu and animated by Leo.

Here is the video. I wish you like It.




viernes, 3 de abril de 2009

Some textures


Hi, we added some textures to the stadium.
Not finished yet but it starts to look more real.

Beta

Hello from now we are in Beta for the version 1.0 of the game, that means that we are not goingo to add new features but we are going to correct every bug that we find. We are also uploading a new version every day with bug fixes.

martes, 24 de marzo de 2009

We are back!

Hi, we have some updates!! and guess what? YES!! we have the Radar you voted for!!.

Well, you can download the latest version here, this is the list of changes:
- some bad ai splinks who will try to kill you!! (yes, we have enemies)
- 'The' radar :D
- creatures respawn in different locations
- better attack collision system
- dead characters disappear from scene.
- better splink :D (we removed the pink mutant)
- more...

And now, you have to vote for the creature's name!!


Here is a screenshot.

viernes, 13 de marzo de 2009

Choose a name for the creature!!!

Zunzu based the model of the creature on this sketch made by Alen.
It is really funny!


Now that we are talking about the creatures. They have NO NAME!!! Just Creatures! We need to find a name for them. Poor Creatures, not only are possessed by the Splinks and forced to attack their own kind but also they have NO NAME!!!

So, I came up with the idea to hear some suggestions for the name. What do you think? Just comment your name suggestions here! Then we are going to vote for the best name.

Thanks.

miércoles, 11 de marzo de 2009

Vote for a feature!!

Hi all, first of all, we need your help selecting a new feature to add, the list:

- creature respawn: new creatures appear at a random time (update)
- radar: add a radar map to the hud, to know where is everyone.
- creature regeneration: the creature regenerates hit points (mmm very easy, maybe we change it to something better)
- observer camera: switch and see other players cameras when player died.

This is experimental, we need your votes, vote now!!



And now, the daily release changelog:

- keys changed:
- wasd to move,
- left mouse button: possess when splink mode, attack when possessing creature
- right mouse button: switch targets, stomp when possessing creature
- middle mouse button: unpossess creature (guess when).
- 1,2,3 : cameras

- new game state when player die
- some bug fixes

Short Video

A short video from Leo, Zunzu, Guille and ¡¡ALEN!!
Thanks!

martes, 10 de marzo de 2009

Day release

Hi, we have the day release here, the changelog:

- fixed animation issues (reduce time to attack, animation sincronization)
- fixed restart walk animation when a creature was hit.
- fixed the mind control range circle (now it draws below other things)
- unposess creature throws you to a random location near the creature
- upgrade the creature's ai
- upgrade the models loading time
- changed splink speed, now it is a bit faster.
- increased splink possessing time.
- increased splink size.

lunes, 9 de marzo de 2009

Video Demo

Here's a video of the last version

New version

Hi there, here is the new downloadable version of the game (still very very beta but with many improvements)

the link: splinks

The controls are:
ARROWS - move
SPACE - posses creature / attack
TAB - unposses creature
CTRL - stomp (to kill other splinks)

Some of the main features added since last donwloadable version:
- simple creature AI
- use of our original 3d models and animations
- many bug fixes

We have much to add and many issues to be fixed (ai enhancement, bugs with collisions, range circle drawing over the models, ... ...)
So leave us your comments!!!!

NOTE: run the game with run-main.bat or run-main.sh.

domingo, 8 de marzo de 2009

Some images

Hello!
We added the 3d models to the game. They are not complete yet, they need some textures but this is a just a preview. We can also see the stadium without textures and a simple hud which shows the possession energy and life points.
Tomorrow we are going to post a video.




miércoles, 25 de febrero de 2009

First beta beta release (beta)

Hi all, we have a beta beta beta beta release of the game with a few functionalities.

the link: splinks-beta-demo-beta-beta-beta-incomplete-unstable

We have a lot of work to do, a list of it (deja vu?):

about the gui:
- load the 3d models
- lights and Shadows
- load textures and bumpmaps
- remove the energy range when we have not energy.

about the game (todo's and bugs):
- add characters collisions
- add stadium collision
- add simple ai to the creature (kill the splink if it is near)
- fix a bug over the attack (bad collisions)
- end of a game
- others...

improvements?:
- add creature respawn
- a lot....

[UPDATE]
On linux, we hava a problem with the scripts and the dynamic libraries, the solution,
modify run-main.sh, put: java -Djava.library.path=. -cp splinks-0.4.9.jar com.proserk.splinks.main.Main

martes, 17 de febrero de 2009

Animations

Hi, we have some animations of the creature...

domingo, 8 de febrero de 2009

Multiplayer mode

We achived a communication between players using basic server/client architecture.

Our client is complex, we have the user control logic, the game controllers logic, the render logic, physics, etc. When we are in multiplayer mode, we forward user generated actions to all clients using the server like a gateway.
All user actions coming from other players will be forwarded to the player controller in the local client to simulate a local user control.

In our server, we process all the user actions incoming from a client and forwards it to others, besides, the server will send the game state to all players to synchronize them, this will be considered the last word :D.

This is very basic but is working great. We hope to complete a multiplayer playable version to the end of the actual iteration (21/2/09).

Thanks.

Update - New game video

Hi, we have new video:



In this example, we can see:

* the power to possess creatures
* attack using a creature.
* using of different animations of the example dwarf
* we add the coliseum of the last post (thanks guys for the models)
* we show the range of the mind control powers

Now, we have to work to improve a lot to make it playable and nice.

In other things, we add the multiplayer mode using one server and various clients, we will upload an executable in these days.

viernes, 6 de febrero de 2009

3d Models for the game

Our artists made some models to use in the game.
The pictures below are rendered using 3d Studio Max. We have the Stadium where the splinks are going to battle until death and we also have one of the creatures which has no texture yet.



You can see more of their art at hagodibujitos.blogspot.com

martes, 20 de enero de 2009

Concept

Our purpose today is to introduce the concepts and motivations of the "Supremme Splink Deathmatch."

Vision

Supreme Splink Deathmatch is a 3D multiplayer deathmatch, where you can face your friends in a fight to death (as the deathmatch part of the name implies :P ). Your character is a Splink, which is an alien that uses the different abilities and powers of the other creatures in the planet by controlling their minds.

It takes many things from other deathmatch games like Bomberman, Kong and Soldat.


Main Features
  • Several modes of play: deathmatch, survivor, capture the flag, etc.
  • Play with your friends on a single machine or on a local network.
  • Play with your friends on a single machine or on a local network using various types of drivers.
  • Use various types controllers
  • A set of powerups (For example: increase speed, increase area of mind control, increased strength, immortality, and so on).
  • Control of various kinds of creatures with different abilities and powers.
  • Able to play tournaments and keep scores and statistics to determine who is the best player.
  • Different types of terrain (For example: soil, water, snow, and others).

Gameplay

The player controls a character ("splink") that crawls trough the arena and uses its mental powers to control a creature by jumping onto and attaching itself to the head.

When in control of a creature, the splink can move, attack, gather items, use weapons and special powers.

Only one creature can be controlled at a time. The splink can free the creature when it wants.

The splink has a mental energy counter, which starts to decrease when in control of a creature. When the splink is out of mental energy it's forced to free the creature, and won't be able to control another until its energy is fully recovered.

While the splink is not controlling a creature it becomes very vulnerable and a single attack would suffice to kill it.

The player cannot move outside the arena where the battle is taking place.
The creature skills vary according to some attributes like strength, speed, endurance and others.

The most basic would be to have three kinds of creatures with two attacks each. The type A creatures have advantage over the type B creatures when using the normal attack, just as B over C and C over A.
The second attack is a special power that is charged through the match (for example, every time the creature punches). The advantages when using this special power are reversed (i.e.: A beats C, C beats B and B beats A).



Modes of play

Death match: the goal is to eliminate all the opponents by making them leave the creature that are controlling and killing them while they're vulnerable. The player who remains alive is the winner. Team playing is allowed too.

Survival: the objective is to stay alive as long as possible, when you die comes the next player's turn and dead players are revived. These rounds are repeated a number of times and the winner is the one that achieves the best times between rounds.

Capture the flag: similar to the previous mode, the player must try to capture the flag and then keep it as long as possible. At the end of a specified time, the player who kept the flag the greatest portion of time is the winner.

Ambience

We are facing a civilization from another planet which does not have a very advanced technology.

The arenas where the deathmatch take place are cylindrical or rectangular (e.g.: bullring, Roman coliseum). They amphitheaters have poor bleachers. The terrain can vary and it is not flat. There is some relief, water, sand or snow

History

On a planet called S-Planet there is a master race called splinks. They are physically weak but with a great mental power which gives them the ability to control all the other beings make them obey. By these means, taming the other creatures of their planet they built a great civilization.

They have the tradition of celebrating deathmatches where the winner is honored with the title of splink champion.

Sketches (From Diego Tapié, Leus, Javier Miles )


From Leus and Alen (Creature and Splink)





Diego Tapié (Creature and Splink)





From Javie Miles (Some creatures)







Target


This game is designed for social gamers with some experience, neither casual nor hardcore. Players who like to spend some time with friends playing a good videogame.

Supported Platforms

Windows, Mac or Linux and any other systems that support the Java virtual machine. Possibility of using Xbox360 control for Windows.

Technologies and Tools

The game will be developed in Java, using the 3D engine JMonkeyEngine