martes, 20 de enero de 2009

Concept

Our purpose today is to introduce the concepts and motivations of the "Supremme Splink Deathmatch."

Vision

Supreme Splink Deathmatch is a 3D multiplayer deathmatch, where you can face your friends in a fight to death (as the deathmatch part of the name implies :P ). Your character is a Splink, which is an alien that uses the different abilities and powers of the other creatures in the planet by controlling their minds.

It takes many things from other deathmatch games like Bomberman, Kong and Soldat.


Main Features
  • Several modes of play: deathmatch, survivor, capture the flag, etc.
  • Play with your friends on a single machine or on a local network.
  • Play with your friends on a single machine or on a local network using various types of drivers.
  • Use various types controllers
  • A set of powerups (For example: increase speed, increase area of mind control, increased strength, immortality, and so on).
  • Control of various kinds of creatures with different abilities and powers.
  • Able to play tournaments and keep scores and statistics to determine who is the best player.
  • Different types of terrain (For example: soil, water, snow, and others).

Gameplay

The player controls a character ("splink") that crawls trough the arena and uses its mental powers to control a creature by jumping onto and attaching itself to the head.

When in control of a creature, the splink can move, attack, gather items, use weapons and special powers.

Only one creature can be controlled at a time. The splink can free the creature when it wants.

The splink has a mental energy counter, which starts to decrease when in control of a creature. When the splink is out of mental energy it's forced to free the creature, and won't be able to control another until its energy is fully recovered.

While the splink is not controlling a creature it becomes very vulnerable and a single attack would suffice to kill it.

The player cannot move outside the arena where the battle is taking place.
The creature skills vary according to some attributes like strength, speed, endurance and others.

The most basic would be to have three kinds of creatures with two attacks each. The type A creatures have advantage over the type B creatures when using the normal attack, just as B over C and C over A.
The second attack is a special power that is charged through the match (for example, every time the creature punches). The advantages when using this special power are reversed (i.e.: A beats C, C beats B and B beats A).



Modes of play

Death match: the goal is to eliminate all the opponents by making them leave the creature that are controlling and killing them while they're vulnerable. The player who remains alive is the winner. Team playing is allowed too.

Survival: the objective is to stay alive as long as possible, when you die comes the next player's turn and dead players are revived. These rounds are repeated a number of times and the winner is the one that achieves the best times between rounds.

Capture the flag: similar to the previous mode, the player must try to capture the flag and then keep it as long as possible. At the end of a specified time, the player who kept the flag the greatest portion of time is the winner.

Ambience

We are facing a civilization from another planet which does not have a very advanced technology.

The arenas where the deathmatch take place are cylindrical or rectangular (e.g.: bullring, Roman coliseum). They amphitheaters have poor bleachers. The terrain can vary and it is not flat. There is some relief, water, sand or snow

History

On a planet called S-Planet there is a master race called splinks. They are physically weak but with a great mental power which gives them the ability to control all the other beings make them obey. By these means, taming the other creatures of their planet they built a great civilization.

They have the tradition of celebrating deathmatches where the winner is honored with the title of splink champion.

Sketches (From Diego Tapié, Leus, Javier Miles )


From Leus and Alen (Creature and Splink)





Diego Tapié (Creature and Splink)





From Javie Miles (Some creatures)







Target


This game is designed for social gamers with some experience, neither casual nor hardcore. Players who like to spend some time with friends playing a good videogame.

Supported Platforms

Windows, Mac or Linux and any other systems that support the Java virtual machine. Possibility of using Xbox360 control for Windows.

Technologies and Tools

The game will be developed in Java, using the 3D engine JMonkeyEngine