Well, we added java webstart to the game, here you can try it.
Other thing, we add support for mac os... anybody who use mac?
Only that, hope you can try the webstart, thanks.
miércoles, 1 de julio de 2009
martes, 23 de junio de 2009
domingo, 7 de junio de 2009
Sunday Release
Hello, we have a new release today. You can download it from here http://www.gemserk.com/splinks/splinks-latest.tar.gz
We fixed several bugs, added shadows, added sounds and changed the splink model with new animations. We also added a window to choose fullscreen, resolution and other options.
There are still some bugs to fix but we have advanced a lot this time.
Next weeks we are working on:
- The Splink has to jump to the head of the Creatures.
- Splink animations are not centered.
- Splink and Creature textures.
- Camera setting.
- Hud graphics.
- Shadow problems.
- AI.
- Start scene.
- Loading screens.
- Tutorial
- and other things...
Screenshots of the last version.

We fixed several bugs, added shadows, added sounds and changed the splink model with new animations. We also added a window to choose fullscreen, resolution and other options.
There are still some bugs to fix but we have advanced a lot this time.
Next weeks we are working on:
- The Splink has to jump to the head of the Creatures.
- Splink animations are not centered.
- Splink and Creature textures.
- Camera setting.
- Hud graphics.
- Shadow problems.
- AI.
- Start scene.
- Loading screens.
- Tutorial
- and other things...
Screenshots of the last version.
viernes, 5 de junio de 2009
martes, 2 de junio de 2009
We are Back!! (again) It's alive!!!
Hey!! We are back to the game!! For the moment we are making some adjustments to fix the bugs, but today I wanna show you our new Splink, modeled by Zunzu and animated by Leo.
Here is the video. I wish you like It.
Here is the video. I wish you like It.
viernes, 3 de abril de 2009
Beta
Hello from now we are in Beta for the version 1.0 of the game, that means that we are not goingo to add new features but we are going to correct every bug that we find. We are also uploading a new version every day with bug fixes.
martes, 24 de marzo de 2009
We are back!
Hi, we have some updates!! and guess what? YES!! we have the Radar you voted for!!.
Well, you can download the latest version here, this is the list of changes:
- some bad ai splinks who will try to kill you!! (yes, we have enemies)
- 'The' radar :D
- creatures respawn in different locations
- better attack collision system
- dead characters disappear from scene.
- better splink :D (we removed the pink mutant)
- more...
And now, you have to vote for the creature's name!!
Here is a screenshot.
Well, you can download the latest version here, this is the list of changes:
- some bad ai splinks who will try to kill you!! (yes, we have enemies)
- 'The' radar :D
- creatures respawn in different locations
- better attack collision system
- dead characters disappear from scene.
- better splink :D (we removed the pink mutant)
- more...
And now, you have to vote for the creature's name!!
Here is a screenshot.
viernes, 13 de marzo de 2009
Choose a name for the creature!!!
Zunzu based the model of the creature on this sketch made by Alen.
It is really funny!

Now that we are talking about the creatures. They have NO NAME!!! Just Creatures! We need to find a name for them. Poor Creatures, not only are possessed by the Splinks and forced to attack their own kind but also they have NO NAME!!!
So, I came up with the idea to hear some suggestions for the name. What do you think? Just comment your name suggestions here! Then we are going to vote for the best name.
Thanks.
It is really funny!

Now that we are talking about the creatures. They have NO NAME!!! Just Creatures! We need to find a name for them. Poor Creatures, not only are possessed by the Splinks and forced to attack their own kind but also they have NO NAME!!!
So, I came up with the idea to hear some suggestions for the name. What do you think? Just comment your name suggestions here! Then we are going to vote for the best name.
Thanks.
miércoles, 11 de marzo de 2009
Vote for a feature!!
Hi all, first of all, we need your help selecting a new feature to add, the list:
- creature respawn: new creatures appear at a random time (update)
- radar: add a radar map to the hud, to know where is everyone.
- creature regeneration: the creature regenerates hit points (mmm very easy, maybe we change it to something better)
- observer camera: switch and see other players cameras when player died.
This is experimental, we need your votes, vote now!!

And now, the daily release changelog:
- keys changed:
- wasd to move,
- left mouse button: possess when splink mode, attack when possessing creature
- right mouse button: switch targets, stomp when possessing creature
- middle mouse button: unpossess creature (guess when).
- 1,2,3 : cameras
- new game state when player die
- some bug fixes
- creature respawn: new creatures appear at a random time (update)
- radar: add a radar map to the hud, to know where is everyone.
- creature regeneration: the creature regenerates hit points (mmm very easy, maybe we change it to something better)
- observer camera: switch and see other players cameras when player died.
This is experimental, we need your votes, vote now!!
And now, the daily release changelog:
- keys changed:
- wasd to move,
- left mouse button: possess when splink mode, attack when possessing creature
- right mouse button: switch targets, stomp when possessing creature
- middle mouse button: unpossess creature (guess when).
- 1,2,3 : cameras
- new game state when player die
- some bug fixes
martes, 10 de marzo de 2009
Day release
Hi, we have the day release here, the changelog:
- fixed animation issues (reduce time to attack, animation sincronization)
- fixed restart walk animation when a creature was hit.
- fixed the mind control range circle (now it draws below other things)
- unposess creature throws you to a random location near the creature
- upgrade the creature's ai
- upgrade the models loading time
- changed splink speed, now it is a bit faster.
- increased splink possessing time.
- increased splink size.
- fixed animation issues (reduce time to attack, animation sincronization)
- fixed restart walk animation when a creature was hit.
- fixed the mind control range circle (now it draws below other things)
- unposess creature throws you to a random location near the creature
- upgrade the creature's ai
- upgrade the models loading time
- changed splink speed, now it is a bit faster.
- increased splink possessing time.
- increased splink size.
lunes, 9 de marzo de 2009
New version
Hi there, here is the new downloadable version of the game (still very very beta but with many improvements)
the link: splinks
The controls are:
ARROWS - move
SPACE - posses creature / attack
TAB - unposses creature
CTRL - stomp (to kill other splinks)
Some of the main features added since last donwloadable version:
- simple creature AI
- use of our original 3d models and animations
- many bug fixes
We have much to add and many issues to be fixed (ai enhancement, bugs with collisions, range circle drawing over the models, ... ...)
So leave us your comments!!!!
NOTE: run the game with run-main.bat or run-main.sh.
NOTE: run the game with run-main.bat or run-main.sh.
domingo, 8 de marzo de 2009
Some images
miércoles, 25 de febrero de 2009
First beta beta release (beta)
Hi all, we have a beta beta beta beta release of the game with a few functionalities.
the link: splinks-beta-demo-beta-beta-beta-incomplete-unstable
We have a lot of work to do, a list of it (deja vu?):
about the gui:
- load the 3d models
- lights and Shadows
- load textures and bumpmaps
- remove the energy range when we have not energy.
about the game (todo's and bugs):
- add characters collisions
- add stadium collision
- add simple ai to the creature (kill the splink if it is near)
- fix a bug over the attack (bad collisions)
- end of a game
- others...
improvements?:
- add creature respawn
- a lot....
[UPDATE]
On linux, we hava a problem with the scripts and the dynamic libraries, the solution,
modify run-main.sh, put: java -Djava.library.path=. -cp splinks-0.4.9.jar com.proserk.splinks.main.Main
the link: splinks-beta-demo-beta-beta-beta-incomplete-unstable
We have a lot of work to do, a list of it (deja vu?):
about the gui:
- load the 3d models
- lights and Shadows
- load textures and bumpmaps
- remove the energy range when we have not energy.
about the game (todo's and bugs):
- add characters collisions
- add stadium collision
- add simple ai to the creature (kill the splink if it is near)
- fix a bug over the attack (bad collisions)
- end of a game
- others...
improvements?:
- add creature respawn
- a lot....
[UPDATE]
On linux, we hava a problem with the scripts and the dynamic libraries, the solution,
modify run-main.sh, put: java -Djava.library.path=. -cp splinks-0.4.9.jar com.proserk.splinks.main.Main
martes, 17 de febrero de 2009
domingo, 8 de febrero de 2009
Multiplayer mode
We achived a communication between players using basic server/client architecture.
Our client is complex, we have the user control logic, the game controllers logic, the render logic, physics, etc. When we are in multiplayer mode, we forward user generated actions to all clients using the server like a gateway.
All user actions coming from other players will be forwarded to the player controller in the local client to simulate a local user control.
In our server, we process all the user actions incoming from a client and forwards it to others, besides, the server will send the game state to all players to synchronize them, this will be considered the last word :D.
This is very basic but is working great. We hope to complete a multiplayer playable version to the end of the actual iteration (21/2/09).
Thanks.
Our client is complex, we have the user control logic, the game controllers logic, the render logic, physics, etc. When we are in multiplayer mode, we forward user generated actions to all clients using the server like a gateway.
All user actions coming from other players will be forwarded to the player controller in the local client to simulate a local user control.
In our server, we process all the user actions incoming from a client and forwards it to others, besides, the server will send the game state to all players to synchronize them, this will be considered the last word :D.
This is very basic but is working great. We hope to complete a multiplayer playable version to the end of the actual iteration (21/2/09).
Thanks.
Update - New game video
Hi, we have new video:
In this example, we can see:
* the power to possess creatures
* attack using a creature.
* using of different animations of the example dwarf
* we add the coliseum of the last post (thanks guys for the models)
* we show the range of the mind control powers
Now, we have to work to improve a lot to make it playable and nice.
In other things, we add the multiplayer mode using one server and various clients, we will upload an executable in these days.
In this example, we can see:
* the power to possess creatures
* attack using a creature.
* using of different animations of the example dwarf
* we add the coliseum of the last post (thanks guys for the models)
* we show the range of the mind control powers
Now, we have to work to improve a lot to make it playable and nice.
In other things, we add the multiplayer mode using one server and various clients, we will upload an executable in these days.
viernes, 6 de febrero de 2009
3d Models for the game
Our artists made some models to use in the game.
The pictures below are rendered using 3d Studio Max. We have the Stadium where the splinks are going to battle until death and we also have one of the creatures which has no texture yet.
You can see more of their art at hagodibujitos.blogspot.com
The pictures below are rendered using 3d Studio Max. We have the Stadium where the splinks are going to battle until death and we also have one of the creatures which has no texture yet.
You can see more of their art at hagodibujitos.blogspot.com
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